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![]() You can definitely pull it off, I bet hundreds of people have done it just fine. ![]() Doing so gimps your build so bad as your damage just doesn't scale enough to keep up. General rule of divinity, never split between two main attributes, INT/FIN/STR. But for effectiveness sake, so many of these builds fall short. I mean, if you want to RP as a particular build that is one thing. I mean, you can see why I stay away from the popular build guides like this, I can't read them without criticism. If you invest outside STR, your base damage is lower making Warfare scale that damage less which lowers your overall damage which lowers the lifesteal from necro. I mean, you have to take into consideration that a higher Necro skill will increase the lifesteal of your attacks, meaning that your smaller health pool is extended that much further, negating the need for higher health cap. If you need a health boost, rely on CON only from armor or the picture of health talent. You'll have the Death Resistance ability too. There are so many ways to dodge a death that relying on a bigger health pool is unnecessary. Low health? Heal potion, armor restore abilities, cloaking. You know there's incoming magic damage? Resistance potions. If you know you're going to take physical damage, you get evade up. You want two things, armor restoration and damage mitigation. ![]() A good example is attribute allocation here. I don't consider a lot of these to be accurate in terms of what should go where. I will admit, this is the very first time I'm looking at this build, or pretty much any build guide ever.
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